What it stores
- Geometry and scene graph
- PBR materials and embedded textures
- Animations and skins
- A single self-contained file
3D FILE FORMAT
GLB is the binary form of glTF: geometry, PBR materials, textures and animations in a single file. Browsers, AR viewers and game engines load it natively.
GLB is a single binary package; glTF is JSON with separate .bin and texture files. Use GLB to share one file.
The specification uses metres, but exporters often ignore it. Check the scale in your engine.
Convert it to STL first: slicers do not read GLB, and textures are useless to them.