Runs locally · no upload

Compress a GLB file

Reduce a GLB by quantizing its geometry: positions become 16-bit, normals 8-bit and indices 16-bit when possible. You can also decimate the mesh to remove triangles, and drop textures for a much larger reduction.

GLB·3D formats

Drop a 3D file hereSTL, OBJ, PLY, GLB, glTF, 3MF or STEP · up to 100 MB · processed locallyYour file never leaves this browser.

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What changes in the conversion

Kept

  • Geometry and silhouette
  • Per-material colours
  • A single .glb file

Dropped

  • Float precision: positions are quantized to 16 bits
  • Textures and PBR maps when you enable the option
  • Thin details lost to decimation (optional)
  • Animations, skins and morph targets (static models only)

Common mistakes

  • An already-quantized GLB gains little; textured files gain most from dropping textures.
  • Quantization can soften hard edges; check the shading after export.
  • Skinned meshes and animations are not preserved by the quantized writer.

For 3D printing

  • For printing, convert to STL instead: GLB textures are useless to a slicer.
  • If the model is for the web, test the compressed GLB in your viewer before shipping.
01

Drop the file — it is read locally, never uploaded.

02

Choose the options, then convert or compress.

03

Download the result and open it in your slicer or 3D software.

Frequently asked questions

Is this Draco compression?+

No. It uses KHR_mesh_quantization (16-bit positions, 8-bit normals), supported by every modern glTF loader. Draco or Meshopt would compress further but need a WASM codec.

Why did the file barely shrink?+

If the geometry is already quantized or the file is dominated by Uint32 indices, gains are small. Enable decimation or texture removal for the biggest reduction.

Do textures survive?+

Untextured GLBs are quantized directly. Textured GLBs keep their maps unless you enable the texture option; with it, textures are dropped and the geometry is quantized.

Need a model instead of a conversion?

Turn a photo, a drawing or a logo into a 3D model, then export it in the format you need.

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