What it stores
- A JSON scene: nodes, meshes, materials and animations
- References to .bin binary buffers
- References to texture images
- Extensions such as Draco or KTX2
3D FILE FORMAT
glTF is the open 3D standard: a JSON scene that references binary buffers and textures. GLB is the same scene packed into one file. Use glTF while authoring, GLB to ship.
No direct converter for this format yet. Pack the files into a GLB to convert them, or open the model in the viewer.
glTF is the JSON scene plus separate files; GLB packs everything into one binary. Ship GLB, edit glTF.
Pack the .gltf, its .bin and textures into a GLB with a tool such as gltf-transform; this converter accepts GLB directly.
Yes, in the 3D viewer, but select the .gltf together with its .bin and texture files.