GLB · OBJ

GLB vs OBJ

GLB is built for delivery: one binary file with materials, textures and animation. OBJ is built for editing: readable geometry plus a separate material file. The right choice depends on where the model goes next.

CriterionGLBOBJ
What it storesGeometry, PBR materials, textures, animationsVertices, faces, UVs, normals and groups
MaterialsEmbedded PBR, textures inside the fileMTL file and external textures
AnimationYes, skins and animationsNo
File sizeCompact binaryLarger text, plus side files
Best forWeb, AR, game enginesEditing and rendering in DCC tools
UnitsSpec says metres; exporters varyNone

In short. Ship GLB, edit OBJ. OBJ to GLB loses MTL materials and external textures; GLB to OBJ drops animations and in-file textures. Keep the original source around.

Convert between them

Format pages

Questions

Is GLB smaller than OBJ?+

Usually: binary buffers, and textures are embedded instead of duplicated as separate files.

Does GLB keep materials?+

Yes, PBR materials and textures travel inside the file.

Can I animate an OBJ?+

No; OBJ has no animation. Use GLB or glTF for animated models.